For part two of the assignment I took 3 shaders from renderman's site, and modified them to make them look a little different.
For the gloop, I changed the number of steps it takes when making the gloop.
For the bumpy, i changed the equation from a square, to a cubic, making the bumps less spherical and more nubish.
In the hair shader, I changed several things, mostly the smoothing constant. It just comes out as splotches of color now, which is odd.
http://renderman.org/RMR/Shaders/IDShaders/